TERMINAL COMMUNICATIONS LOG
SECURE DATASPACE CONNECTION STARTED. CONNECTED SUCCESSFULLY TO DIRECTORY [YXJjaGl2ZQ\K+_8$6Aw\archivists_corner]. UNPACKING FILE [home_page.pkt] . . . . ALERT : FILE IS ENCRYPTED WITH SERPENT CYPHER. DECRYPTING . . . . SUCCESS. LOADING TELETEXT AND VT FILES . . . . OK. APPLYING ANSI STYLING . . . . OK. FINISHED LOADING GRAPHICAL PAGE. MSG FROM [operator] : Welcome to the Archivist's Corner. Feel free to take a look around. I put things here for you to see. Mostly just personal projects and other miscellaneous things. Oh! And Before I forget . . . . Do you want to continue? [Y/N] > y Excellent choice! Proceed as you wish. Hope you enjoy looking around my personal archive. Have fun and have a nice day.
DECRYPTED CONTENTS OF FILE \2FqhIo34=wE\91-*1AP6>=Sw\introduction_to_the_archive.pkt
Greetings! Welcome to the Archivist's Corner. This website is an archive for my things and my portfolio website as well. As I already said, feel free to look around! I encourage you to look at all my things and see what I have done. You can call me 'C' for short. It's not my real name, and I won't give it to you. The website is designed after computer terminals from the 1970s - 80s, one of my favourite things. Although I'm taking creative liberties here and imagining : 'What if text based interfaces became dominant and the internet was stuck in the 80s'? And that's now the theme of my website. I hope you enjoy looking around this website and my other projects as much as I do making them. It means a lot that you're even reading this.
OUTPUT OF FILE \hello_I_want_to_say_hi.vtt
Hello! Do you want to see something? It's very fun! Trust me.
BILDSCHIRMTEXTANIMATION VIDEOTRON - ONLINE, LOADED. OUTPUT :
I got one of those dataspace avatar things here to represent myself without exposing my true form! Very handy as I intend to stay mostly anonymous. What? You want to contact me? How about no?
OUTPUT OF FILE \my_dossier.pkt
NAME : [REDACTED] PSEUDONYM(S) : 'Archivist C', 'C' USER-CLASS : [REDACTED] ID : [NULL - INFORMATION NOT AVAILABLE] AGE : 16 Years Old (As of 2025) INTEL : Subject is currently unemployed because he is 16. Likes to code and program, mostly as a hobby or for fun, having learned Python, C++ (Using Arduino) and JavaScript. Wants to become a game developer someday. He is the owner of the webpage you're looking at it and the one writing this. Hello!_ LIKES :
- Not commercialising every hobby he has
- Staying anonymous online
- Trying to leave as little of a digital footprint as he can
- Programming for fun
- Making games
- Trying to improve himself
- Retrofuturism
- Technology from the 1970s - 80s
- Using British English
- Writing
- Literature
DISLIKES :
- Being followed
- Using his real name when he wants to stay anonymous
- Being forced to do something he doesn't want to
- Using American English
- Leaving a digital footprint
FAVOURITE QUOTE : 'It's good but it can still get better.'
OUTPUT OF FILE \yI2_=A,3lPq\pager\my_projects.pkt
--==[[ A LIST OF MY PROJECTS ]]==--
Archivist OS was a little thing I came up with one day, a command-line based OS optimised for manipulating data. So when I first learned Python starting at 11 years old, I decided to try and make my vision of Archivist OS a reality. So far there have been 3 attempts, none of which were really successful. My attempts at it have been on and off mostly, occuring sporadically. But someday, maybe I'll finish it. Of course building a real OS with Python would be hard, so I aimed to make a CLI-based program simulating an OS. The first two versions were messy and used lots of if conditionals mixed with minor OOP, which I was still quite bad at using at the time. The third version was more successful and implemented a lot of OOP after I started understanding how to use it, ditching the long lines of ifs I used before. I've also recycled it for this page's theme as well. [NO LINK, SORRY]
A short project I had to do, a game written using the Phaser 3 framework for HTML games. I finished it over the course of 3 months. It is a platformer game with puzzles in it, solved using a command-line interface to the left side of the screen. Set in a brutalist megastructure in a retrofuturistic world, nearly 500 years after society collapsed, you take on the role of a vulpine cyborg named C as he tries to reunite with his mother after falling into a pit. Story-wise and gameplay-wise, it is . . . shall we say, not the best, with some redeeming aspects I'll try to expand on if I ever remake it. I was kind of rushed to make it and had to learn several things all at once by myself, which I do not regret. Code-wise, it is a complete mess but it works. This was before I got used to Object Oriented Programming but was experimenting with its use heavily. Making this game deepened my understanding of OOP considerably and was the jumping off point I used to use OOP in . . . everything, really. I used and experimented with numerous coding concepts there, e.g. for loops, OOP, try-catch blocks, classes, etc, and generally had a fun time making it. I hope you can see this as mostly a relic of my past and one of my very first attempts at a game.
Play Beton Brut's demo build on itch.io here.Note that the above link is for a demo build and nothing in it is final if I ever choose to remake or continue Beton Brut.
The Canary was a little robotics project I put together for a robotics competition at my school. I made it using the Arduino IDE and an ESP32 board running a webserver that served a webpage. It was a light-weight portable device meant to be carried by miners to detect for floods and toxic gases. It was quite ambitious and I finished it in just under a month, earning first place for it. I don't have many pictures of the whole thing, so here is a picture of an incomplete version of it so you can at least get an idea of what it looked like :
The unfinished Canary, without the logo I put on it later on. You can see the main body being supported by foldable but sturdy legs here.
The Canary had its own IP address that contained a webserver serving a webpage that allowed you to view the device's status, send messages to it and display them on its LCD for remote communication and view the status and read sensor values from a gas sensor and a water level sensor. I stylised the webpage with CSS to look like you were operating a real control panel for the Canary. I used the Canvas Gauges library to draw the gauges on it. Skeumorphism is one of my favourite designs to do, really, as evidenced by this whole website mimicking a computer terminal as well. I have provided a link to a non-functional version (Because there is no Canary unit to run it on) of the original webpage below.
Click me to go to the Canary Dashboard & Remote Communication Interface!This is an upcoming project I haven't finished yet. Chamomile and her Recollections of the Sionnachs is a text adventure game I'm in the process of making about a woman named Chamomile and her recollections of her family, the Sionnach family. I plan to try to touch on some darker subject matter there and improve my story writing skills. The fact I have no deadline means I am much freer to make it, unlike Beton Brut, which was considerably rushed. I'm also using Phaser 3 again, which is kind of unconventional for a text adventure game, but I'm using some specific features in it. It's not finished yet and is more of a personal side project so I can work on my storytelling and coding skills. I plan to release a demo build somewhere when it's done. [NO LINK AS IT'S NOT DONE YET]
This project was my first introduction to webdesign and my first attempt at creating a webpage. A fake e-commerce site, based on the furniture store Rohner's Furniture that once existed in Oshkosh, Wisconsin. Rohner's was also the site of the infamous 'Backrooms' image, which was why I chose to make that webpage themed around it, having made it roughly around the time its location was discovered. It's a simple webpage with a minimalistic style, I tried to base it off of mid to late '90s era websites. I learned about HTML and CSS there, having already learned JavaScript before from using it in Beton Brut, but never using it in conjuction with HTML and CSS. Below is a link to a slightly modifed version of the fake Rohner's Furniture webpage :
Take me to Rohner's Furniture now!. . . and A
This is just the Q&A page of this website. I'm just going to put it here for no reason :
Take me to the Q&A page!QUICK FUN, RELAXATION, FUN COLOURS AND MORE!
Maybe you need some quick fun in life? Or maybe you want to relax?_
Whatever it is, I have the solution for you. And it's called . . .
The Colourful Magic Ribbon Screen
BILDSCHIRM COLOUR VIDEOTRON 5000 - ONLINE, LOADED.